Let’s Illustrate Dark Souls 3 Part 17: Weird Incentive Structure

Since Fault managed to clear the catacombs she can now reach the Boreal Valley and is greeted with a beautiful snow-covered city. The entrance to the area is blocked by a force field that won’t let you pass unless you’ve defeated the boss of the Chapel of the Deep. Fault has, so she’s now free to explore this beautiful area and fight the various well designed enemies that live here.

Alternatively she could dodge roll past all of them, then dodge roll right out of the city and into the nearby river, then dodge roll her way to a nearby dungeon which she dodge rolls through until she reaches a creepy basement full of prison wardens and forgotten monsters all of which she dodge rolls past in order to grab the Profane Coal.

At which point the conga line of enemies she’s aggroed all immediately rip her to shreds. But that’s OK because she got the item she wanted and your inventory goes with you when you respawn.

This series could have just been fifty drawings of Fault running from different enemies in different areas while wearing different armor sets.

This series could have just been fifty drawings of Fault running from different enemies in different areas while wearing different armor sets.