Entering Lothric Castle means Fault is now in the final stretch of the game and boy does it stretch. On my non-gimmick file this whole area took me by surprise. I had already killed the three Lords of Cinder and was ready for a final boss so getting hit with a surprise fourth Lord of Cinder and a fairly complex dungeon really messed up my internal sense of pacing.
Anyways, two paths here in the castle. One leads to a garden full of poison beyond which lies a bonus boss that I almost insta-killed in my non-gimmick file. The other path leads through multiple layers of castle security and drops you off in front of a pair of dragons that are guarding the next quest boss.
Fault spends some time getting absolutely slaughtered along both paths, but it’s not all bad news. There are titanite chunks scattered all over both areas, more than enough to raise a weapon all the way to +8, maybe even +9 if you look extra hard or get lucky with enemy drops. And if there’s one thing Fault is good at it’s getting lucky with enemy drops.
So, +9 lucky rapier, two paths. Let’s hit the bonus boss first.
The Consumed King seems to be the latest proof that dabbling in the magical legacy of an insane mutant dragon is probably a bad idea. The King himself has become some sort of warped lizard person who casts crystal magic all while babbling about his son. Which, as far as we can tell, doesn’t exist.
Like most bosses he can kill Fault with just one or two good combos and the key to success is not letting him do that. In his first phase this means backing off a safe difference when he surrounds himself with magic mist. In his second phase he gets much more physical and the new best strategy is to stand beneath him since most of his attacks don’t hit things right next to him. Some do, but if you have a decent shield and enough health you can probably survive long enough to heal.