There’s a mad plague cult on the loose and interviewing the scout commander in charge of the case reveals they the cultists are probably hiding out in a cave near a coastal fishing village. It’s up to Fault to shut them down before there are any more casualties.
Which brings to mind some interesting thoughts:
Fact: Fault spends most of her time undercover as a normal citizen
Fact: Fault is a skilled martial artists who frequently visits the local dojo
Fact: Fault is secretly a member of a covert organization dedicated to fighting evil
Fact: When there’s an emergency Fault responds by magically summoning a suit of armor.
Conclusion: Fault is a power ranger
Please believe me when I say this was not how I planned for this build to turn out. I figured the no armor gimmick would make my first few levels a little difficult but that I’d soon settle into a normal mage play style of throwing lightning bolts and summoning elementals.
But my obsession with maxing out endurance meant Fault started out with a teeny tiny manapool, far too small for summoning monsters or casting frequent fireballs. On the other hand her combat stats were great and bound weapons and armor were just too efficient and fun to ignore, which lead to the current power ranger setup we have going here.
And now that I’ve started thinking about it as the power ranger build I can’t think of it as anything else.