Fault is finally ready to meet up with her recently rescued contact, who is now safe and secure in the secret monastery of some dissident priests. Their hideout can only be reached by giving a secret password to a specific boat-woman who takes you to a hidden island where you have to wait until either dawn or dusk for a magic door to open. Very thematic.
Once inside we chat with the priests and finally hear the rest of the plot. All our various puzzle pieces like the Neverine and Dagoth Ur finally start fitting together.
Apparently a long time ago the dwarves uncovered the crystal heart of a god and built three powerful magical artifacts to extract and control its power. This went horribly wrong and is the reason there aren’t many dwarves left alive today.
Some time later a bunch of dark elves including a guy named Nevar and his buddy Dagoth uncovered the same god heart and artifacts. Nevar was smart enough to recognize it for big trouble and asked Dagoth to guard it while he went off to get advice from his three most trusted counselors.
Sadly Dagoth wound up corrupted by the heart and Nevar and his counselors were forced to subdue him. This lead to peace and happiness for all of five minutes before the three counselors decided that they could use the heart to become the new god kings of Morrowind.
The rest is history. Nevar passed away, Dagoth faded into legend as a monster and the Triumvate ruled with a mostly benevolent iron fist.
But the heart is a dangerous thing and the Triumvate seems to be slowly losing their minds and their power while rumors stir that Dagoth never truly died and has awoken again.
All we need now is for Nevar to be reborn and we’ll have the whole gang back together, which is why this whole reborn hero Nevarine thing is so important.
This also means that if Fault keeps following the path of the prophecy it’s only a matter of time before she comes face to face with three gods and a demon lord.
So all things considered buying all those expensive enchantments was probably a good investment.