They can do full 3D.
This is exciting because it used to be that the only way to share 3D content with your users was to ask them to download and run a a suspicious standalone exe file. But now you can share your 3D ideas directly through the browser they already trust.
Of course, there are limits. The browser may already know how to render 3D graphics but you still have to send the user a copy of all your models and texture and users aren’t going to wait around for hours while you send them ten gigs of data. So you’re unlikely to be hosting full triple A games on your blog.
But there’s still a lot of cool stuff you can do with a mere dozen megabytes of 3D data. Games, simulations, interactive presentations and so on. It’s not going to be replacing the fast and reliable text based Internet we know and love anytime soon (or ever) but it can certainly enhance an existing website.
Always Turn Right
So what shall we do to practice our browser based 3D skills?
Well, lately I’ve been playing an unreasonable amount of dungeon crawlers. There’s just something about exploring a labyrinth in first person that’s more exciting than doing it from a third person eagle eye view. Probably the suspense of not being able to see what’s around each corner combined with the sense of scale you get from actually being in the dungeon.
So let’s build ourselves a first person, grid based maze. Just a maze, mind you. No combat system or treasure chests or anything. Just the maze exploration system.
Now before we start talking about our code let’s go over what our project needs to actually do:
- Draw textured squares to represent walls, floors and ceilings
- Accept user movement input
- Force the user to move in a grid pattern
- Keep track of the shape of the maze
- Prevent the user from walking through walls
Pretty easy and straightforward as long as you have a reliable way to draw 3D graphics. And thanks to the smart people in charge of browser design we do.
So next time we can start experimenting with actual graphics code.