Fighter’s Guild quest finished Fault heads back to Bolera, cashes her corpse loot and spends all of her gold on nine levels of spear training and a single level of heavy armor. It’s then time to finally get around to the Mage’s guild’s request that we enforce guild rules on that pair of lawbreaking mages.
The only problem is that I always seem to get lost following the quest’s directions and instead wind up wandering around the outskirts of an active volcano. A rat infested active volcano, although that isn’t so bad since punching a second rat to death let’s Fault level. It’s even a near perfect level with +5 endurance, +5 speed, +1 luck and a mere +3 in wasted agility. See, with a little planning you can get great levels even while actively adventuring with a sub-optimal class.
Anyways, I double check the quest instructions and decide I need to head deeper into volcano territory. I then promptly get attacked by a cliff runner, a man-sized dinosaur bird bat thing. Fault can reliably stab them to death with her demon spear at the cost of maybe 1/8th of her health. Unfortunately she seems to get attacked by a new one every twenty seconds or so which makes exploring the region a pain.
Fault is eventually forced to take cover in a nearby cave only to be swarmed by a shambling horde of zombies, some of which can even cast magic which seems rather unfair. There isn’t even any really good loot in the area, just a bunch of profane alters and the incessant whispering of the damned.
But Fault can apparently sleep through anything and takes the opportunity to recharge her mana so she can summon spear her way through more Cave Fliers on her quest to follow the extremely vague instructions of her Guild master.