Through the power of wiki Fault finally opens the doors to Azura’s shrine.
Inside the shrine Azura herself rewards us the sign of the star and moon, which turns out to be a magic ring we will never actually put on. She also commands us to go forth and fulfill the fourth and fifth trials by uniting all the ashland tribes and becoming champion of at least four of the great houses. After that we have to cast down some false gods and confront the plague demon at which point we presumably win the game.
As a final bit of neatness Azura summons up the ghosts of some of the most famous past failed candidates for the Nevarine. They give us some simple advice, tell their stories and then give Fault a bunch of nifty artifacts which she obviously will never use. Still, it’s the thought that counts, right?
Fault then trecks all the way back to the Ashland camp to get advice on how to unite the four tribes. Apparently if we can both convince them we’re the Neverine and that Dagoth Ur represents an immediate threat they will gladly name us joint warchief.
At first I’m a little afraid our favorite ashlander chief is going to stonewall us with yet another “prove our worth” quest but he seems to have finally warmed up to Fault and recognizes her as the Neverine (but only after politely warning her that naming herself the head of a heritacle cult will probably mess up any temple or political related sidequests she’s on so she should think carefully before saying yes). He also gives us a list of the other three tribes we need to convince and even marks them on our map. All of them live along the grassy east cost which should be a nice break from all this volcanic cliff racer righting.
So… one tribe down. Three to go.