Let’s Illustrate Dark Souls 3 Part 18: Finally A Taste Of Power

Thanks to a suicidal loot run Fault now has access to the Profane Coal. She heads back to Firelink and hands it over to Andre the blacksmith, who warns us it’s evil (as if we somehow didn’t notice the fact it’s a cursed ever-burning skull). But that hardly seems important because now we can finally use that gamechanger item we found way back at the road of sacrifices.

It’s a Hollow Gem for making Hollow Weapons which have the unique trait of doing extra damage based on the user’s LUCK!!!

On the one hand that is obviously an evil artifact. On the other hand Fault's sword needs more pluses.

On the one hand that is obviously an evil artifact. On the other hand Fault’s sword needs more pluses.

Don’t get too excited though. Even with Fault’s high luck score switching her rapier from Fire to Hollow only slightly improves her damage and still leaves her behind your average strength or dexterity focused fighter. Still, it makes this build a little less silly and that’s always appreciated.

(Side note: Hollow weapons also boost your luck based on how hollow you are but the max is only five points and I’m not a fan of the zombie look so Fault will still be shedding her curse as soon as she can.)