Let’s Illustrate Morrowind Part 29: Getting There Is NOT Half The Fun

Fault begins her quest to “prove” herself a reincarnated hero by taking a silt strider up north to the ashlands and getting directions to the last known location of the nomadic tribe. It turns out they just live a bit to the north, which is nice. Unfortunately there’s some impassible geography between them and us and the locals instead suggest Fault head to the north-west and fight her way through demon territory until she gets to the ocean at which point she can swim around the obstacle and finally reach the nomads.

Whatever. Bring it. Between Fault’s kung fu and Deadra Burst armor this is no problem.

Not for the first time I find myself wondering WHY outlanders conquered Morrowind in the first place.

This is not the first time I find myself wondering WHY outlanders conquered Morrowind in the first place.

What is a problem is that when Fault finally reaches the tribe nobody wants to talke to her. She’s not even allowed to rest and regain mana unless she hikes over a nearby hill and does it out of sight.