Last time I introduced the rules of doing a Luck Knight run of Dark Souls 3, rules that will basically require me to pour half of my levels directly into my luck score instead of something more obviously useful like strength.
That means it’s time to get things started with character creation. We choose the thief class, grab a fire stone for our starting gift and then it’s time to customize our appearance.
Since my Dark Souls 2 hero was a man I figure I might as well go with a woman this time. I then spend roughly ten seconds on customizing her appearance because, let’s be honest, she’s going to spend her entire career wearing so many layers of Dark Souls style unisex armor that it won’t really matter whether she’s a nice looking brunette or some sort of radioactive green mutant. (For the curious she’s a blond with red eyes. Because why not?)
On the other hand her name deserves a little more thought. I eventually go with “Fault” since I figure I’m going to be spending a lot of time staring at the game over screen and saying to myself “Yup, that was my Fault”.
With that out of the way the game finally begins with Fault waking up in a graveyard filled with handy tutorial messages, weak enemies and a nifty tutorial boss.
At this point I get my first taste of how much “fun” this run is going to be when the tutorial boss effortlessly flattens me half a dozen times in a row.
For comparison I killed this same boss on my first try during my first non-gimmick run.
And my weird build restrictions haven’t kicked in yet! I’m not losing because I’m being silly. The thief class just has an innately rocky start due to their low starting level, weak equipment and a focus on range and backstabbing in a world where bosses usually can’t be backstabbed or fought at range.