Last time Fault finished up with the Undead Settlement, so we rejoin her today as she enters the cheerily named “Road of Sacrifices”, which I think is supposed to be a path that was used for transporting undead prisoners from one horrible part of the DS world to an even worse part the DS world. At the moment it’s full of crow monsters that would be a real pain to fight if they didn’t have such a bad habit of standing right beneath plunge attack enabling ledges.
The third monster crow Fault kills also happens to drop an item that will completely change the course of this entire playthrough… or at least it would if any of the NPCs back at Firelink knew what to do with it. Instead it’s just going to sit in my inventory mocking me until much much later in the game. And no, I’m not going to tell you what it is. If I have to put of with the frustration of not being able to use it you have to put up with the frustration of not knowing what it is.
Halfway through the area we also run into a traveling knight. Fault and the stranger quickly bond over their shared enthusiasm for helmets. I can only imagine this is the start of a classic Dark Souls style NPC quest that I will undoubtedly fail to complete because step 4 will involve going to a secret area while holding a secret item and then backflipping twice between the hours of 3 and 4 in the morning.
OK, I exaggerate but I don’t think I’ve ever finished a dark souls NPC quest without “cheating” through the wiki. (Although to be honest I don’t think the developers intend you to find all these secrets on your own. DS is a very community based game.)