Fault has finally finished gathering up all the obvious free goodies in this part of the game so it’s back to the Chapel of the Deep to do some good old classic dungeon crawling and beat the next boss standing between us and the Lords of Cinder.
This particular boss fight is actually kind of neat. When you enter the room you are faced with a horde of hollow priests, one of which is glowing red. Killing the glowing one does damage to the boss and causes the glow to jump to a different priest.
About halfway through the fight the glow will stop jumping from priest to priest and instead manifest as some sort of evil Anti-Pope surrounded by a handful of extra tough Anti-Bishops or something like that (I’m a bit fuzzy on the ecclesiastical hierarchy of the Church of the Deep). On my non-gimmick file, where I did dungeons out of order and was extremely over-leveled, I finished the fight without seeing what the second half really involved.
But now that I’m trying to Luck Knight my way through a level appropriate boss fight I had the pleasure of discovering that the Anti-Pope and his buddies can work together to summon a cursed mist that auto-kills you if you don’t finish the fight fast enough. (Surprise! Fault did not finish the fight fast enough her first time.)